• Source: Scopus
  • Calculated based on no. of publications stored in Pure and citations from Scopus
19962020

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  • Chapter (peer-reviewed)

    Serious games and gaming

    Bossomaier, T., 2015, Digital games and mathematics learning: Potential, promises and pitfalls. Lowrie, T. & Jorgensen, R. (eds.). 1st ed. Netherlands: Springer-Verlag London Ltd., p. 201-232 32 p. (Mathematics education in the digital era; vol. 4).

    Research output: Book chapter/Published conference paperChapter (peer-reviewed)peer-review