A Cognitive Modelling Approach to Capturing the context of complex Behaviour in Gameplay

Manolya Kavakli, Jason Thorne

Research output: Book chapter/Published conference paperConference paper

7 Citations (Scopus)
5 Downloads (Pure)

Abstract

The goal of this paper is to present a cognitive modelling approach to capturing the context of complex behaviour in gameplay. This cognitive model can be used for the implementation of goal-directed agents in computer games. In this paper, first, we explore the role of context in artificial systems and postulate that contextual mechanisms may be active mental processes intermixed with others. Considering cognition as a complex system, we investigate semiotics by analysing the verbal protocols of game players during gameplay. We discuss the cognitive actions involved in game-play and see the interdependency between them. At the end, we focus on modelling cognitive processes to implement artificial agents in computer games.
Original languageEnglish
Title of host publicationFirst International Conference on Information Technology and Applications (ICITA2002)
EditorsDavid Tien
Place of PublicationBathurst, Australia
PublisherCharles Sturt University
Pages1-6
Number of pages6
ISBN (Electronic)1864671149
Publication statusPublished - 2002
EventInternational Conference on Information Technology and Applications - Bathurst, NSW, Australia
Duration: 25 Nov 200229 Nov 2002

Conference

ConferenceInternational Conference on Information Technology and Applications
CountryAustralia
Period25/11/0229/11/02

Fingerprint Dive into the research topics of 'A Cognitive Modelling Approach to Capturing the context of complex Behaviour in Gameplay'. Together they form a unique fingerprint.

  • Cite this

    Kavakli, M., & Thorne, J. (2002). A Cognitive Modelling Approach to Capturing the context of complex Behaviour in Gameplay. In D. Tien (Ed.), First International Conference on Information Technology and Applications (ICITA2002) (pp. 1-6). Charles Sturt University.