A game-based learning model for English classes in a secondary school

A. Pogrebnyi, P. W C Prasad, Abeer Alsadoon, A. K. Singh, A. Elchouemi

Research output: Book chapter/Published conference paperConference paperpeer-review

Abstract

This pilot paper presents a newly enhanced Model of Game-Based Learning (GBL) for English learners in high school. The extension was made based on modified GBL integration steps. The presented model also incorporated the results of the impact of GBL on English skill performance and a survey on teachers' perceptions of using GBL in English teaching and learning. A survey was conducted to examine the impact targeting 32 high school English teachers from 6 countries. The teachers were approached through the SurveyMonkey email distribution. The implications and limitations of the implementation of the model will be discussed in the conclusion.

Original languageEnglish
Title of host publicationProceedings, 2016 international conference on advances in computing, communication and automation (Fall)
Subtitle of host publicationICACCA 2016
Place of PublicationUnited States
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages1-6
Number of pages6
ISBN (Electronic)9781509034802
ISBN (Print)9781509034819 (Print on demand)
DOIs
Publication statusPublished - 18 Nov 2016
Event2nd International Conference on Advances in Computing, Communication and Automation, ICACCA 2016 - Mahatama Jyotiba Phule Rohilkhand University, Bareilly, India
Duration: 30 Sept 201601 Oct 2016
https://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=39663
https://icacca.aconf.org/ (Conference website)

Conference

Conference2nd International Conference on Advances in Computing, Communication and Automation, ICACCA 2016
Country/TerritoryIndia
CityBareilly
Period30/09/1601/10/16
OtherThe aim of International Conference on Advances in Computing, Communication & Automation (ICACCA 2016) provides an international open forum for the researchers and technocrats in academia as well as in industries from different parts of the world to interact, exchange concepts, prototypes, innovative research ideas and share the outcomes of their research work which could contribute to the academic arena and further benefit the business and industrial community.
Internet address

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