Abstract
This pilot paper presents a newly enhanced Model of Game-Based Learning (GBL) for English learners in high school. The extension was made based on modified GBL integration steps. The presented model also incorporated the results of the impact of GBL on English skill performance and a survey on teachers' perceptions of using GBL in English teaching and learning. A survey was conducted to examine the impact targeting 32 high school English teachers from 6 countries. The teachers were approached through the SurveyMonkey email distribution. The implications and limitations of the implementation of the model will be discussed in the conclusion.
Original language | English |
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Title of host publication | Proceedings - 2016 International Conference on Advances in Computing, Communication and Automation (Fall), ICACCA 2016 |
Place of Publication | United States |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 1-6 |
Number of pages | 6 |
ISBN (Electronic) | 9781509034802 |
DOIs | |
Publication status | Published - 18 Nov 2016 |
Event | 2nd International Conference on Advances in Computing, Communication and Automation (Fall), ICACCA 2016 - Mahatama Jyotiba Phule Rohilkhand University, Bareilly, India Duration: 30 Sep 2016 → 01 Oct 2016 https://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=39663 |
Conference
Conference | 2nd International Conference on Advances in Computing, Communication and Automation (Fall), ICACCA 2016 |
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Country/Territory | India |
City | Bareilly |
Period | 30/09/16 → 01/10/16 |
Internet address |