The aim of this paper is to measure the user performance in computer games via monitoring the gameplay and highlight the users' preferences on choosing an input device for a more satisfactory gameplay. We conducted a series of experiments to test a number of input devices from human-computer interaction point of view. We chose three input devices: keyboard, joystick and mouse, as well as two different types of driving games. Our research results suggest that choosing a dedicated input device for a specific game is necessary to improve players' performance and satisfaction in playing computer games. This may be a keyboard or a joystick depending on the nature and the style of the game.
|Title of host publication||First International Conference on Information Technology and Applications (ICITA 2002)|
|Place of Publication||Bathurst, Australia|
|Publisher||Charles Sturt University|
|Number of pages||5|
|Publication status||Published - 2002|
|Event||International Conference on Information Technology and Applications - Bathurst, NSW, Australia|
Duration: 25 Nov 2002 → 29 Nov 2002
|Conference||International Conference on Information Technology and Applications|
|Period||25/11/02 → 29/11/02|
Kavakli, M., & Thorne, J. (2002). A Usability Study of Input Devices on Measuring User Performance in Computer Games. In D. Tien (Ed.), First International Conference on Information Technology and Applications (ICITA 2002) (pp. 1-5). Charles Sturt University.