Abstract
The aim of this paper is to measure the user performance in computer games via monitoring the gameplay and highlight the users' preferences on choosing an input device for a more satisfactory gameplay. We conducted a series of experiments to test a number of input devices from human-computer interaction point of view. We chose three input devices: keyboard, joystick and mouse, as well as two different types of driving games. Our research results suggest that choosing a dedicated input device for a specific game is necessary to improve players' performance and satisfaction in playing computer games. This may be a keyboard or a joystick depending on the nature and the style of the game.
Original language | English |
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Title of host publication | First International Conference on Information Technology and Applications (ICITA 2002) |
Editors | David Tien |
Place of Publication | Bathurst, Australia |
Publisher | Charles Sturt University |
Pages | 1-5 |
Number of pages | 5 |
ISBN (Electronic) | 1864671149 |
Publication status | Published - 2002 |
Event | International Conference on Information Technology and Applications - Bathurst, NSW, Australia Duration: 25 Nov 2002 → 29 Nov 2002 |
Conference
Conference | International Conference on Information Technology and Applications |
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Country/Territory | Australia |
Period | 25/11/02 → 29/11/02 |