A Usability Study of Input Devices on Measuring User Performance in Computer Games

Manolya Kavakli, Jason Thorne

Research output: Book chapter/Published conference paperConference paper

6 Citations (Scopus)
35 Downloads (Pure)

Abstract

The aim of this paper is to measure the user performance in computer games via monitoring the gameplay and highlight the users' preferences on choosing an input device for a more satisfactory gameplay. We conducted a series of experiments to test a number of input devices from human-computer interaction point of view. We chose three input devices: keyboard, joystick and mouse, as well as two different types of driving games. Our research results suggest that choosing a dedicated input device for a specific game is necessary to improve players' performance and satisfaction in playing computer games. This may be a keyboard or a joystick depending on the nature and the style of the game.
Original languageEnglish
Title of host publicationFirst International Conference on Information Technology and Applications (ICITA 2002)
EditorsDavid Tien
Place of PublicationBathurst, Australia
PublisherCharles Sturt University
Pages1-5
Number of pages5
ISBN (Electronic)1864671149
Publication statusPublished - 2002
EventInternational Conference on Information Technology and Applications - Bathurst, NSW, Australia
Duration: 25 Nov 200229 Nov 2002

Conference

ConferenceInternational Conference on Information Technology and Applications
CountryAustralia
Period25/11/0229/11/02

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  • Cite this

    Kavakli, M., & Thorne, J. (2002). A Usability Study of Input Devices on Measuring User Performance in Computer Games. In D. Tien (Ed.), First International Conference on Information Technology and Applications (ICITA 2002) (pp. 1-5). Charles Sturt University.