Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds

Sue Gregory, Mark Lee, Allan Ellis, Brent Gregory, Denise Wood, Mathew Hillier, Matthew Campbell, Jenny Grenfell, Steven Pace, Helen Farley, Angela Thomas, Andrew Cram, Suku Sinnappan, Kerrie Smith, Lynette Hay, Shannon Kennedy-Clark, Ian Warren, Scott Grant, David Craven, Heinz Dreher & 3 others Carol Matthews, Deborah Murdoch, Lindy McKeown

Research output: Book chapter/Published conference paperConference paper

37 Citations (Scopus)
30 Downloads (Pure)

Abstract

What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future.
Original languageEnglish
Title of host publicationCurriculum, technology and transformation for an unknown future
EditorsCaroline Steel, Mike Keppell, Philippa Gerbic, Simon Housego
Place of PublicationBrisbane, Australia
PublisherThe University of Queensland
Pages399-415
Number of pages17
ISBN (Electronic)9781742720166
Publication statusPublished - 2010
EventAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - Novotel Sydney Brighton Beach, Sydney, Australia
Duration: 05 Dec 201008 Dec 2010
http://www.ascilite.org/conferences/sydney10/ (conference website)

Conference

ConferenceAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education
CountryAustralia
CitySydney
Period05/12/1008/12/10
Internet address

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Teaching
learning
education
typology
curriculum
working group
role play
teaching practice
student
profession
educator
scenario
university
present
costs
language

Cite this

Gregory, S., Lee, M., Ellis, A., Gregory, B., Wood, D., Hillier, M., ... McKeown, L. (2010). Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. In C. Steel, M. Keppell, P. Gerbic, & S. Housego (Eds.), Curriculum, technology and transformation for an unknown future (pp. 399-415). Brisbane, Australia: The University of Queensland.
Gregory, Sue ; Lee, Mark ; Ellis, Allan ; Gregory, Brent ; Wood, Denise ; Hillier, Mathew ; Campbell, Matthew ; Grenfell, Jenny ; Pace, Steven ; Farley, Helen ; Thomas, Angela ; Cram, Andrew ; Sinnappan, Suku ; Smith, Kerrie ; Hay, Lynette ; Kennedy-Clark, Shannon ; Warren, Ian ; Grant, Scott ; Craven, David ; Dreher, Heinz ; Matthews, Carol ; Murdoch, Deborah ; McKeown, Lindy. / Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. Curriculum, technology and transformation for an unknown future. editor / Caroline Steel ; Mike Keppell ; Philippa Gerbic ; Simon Housego. Brisbane, Australia : The University of Queensland, 2010. pp. 399-415
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abstract = "What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future.",
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author = "Sue Gregory and Mark Lee and Allan Ellis and Brent Gregory and Denise Wood and Mathew Hillier and Matthew Campbell and Jenny Grenfell and Steven Pace and Helen Farley and Angela Thomas and Andrew Cram and Suku Sinnappan and Kerrie Smith and Lynette Hay and Shannon Kennedy-Clark and Ian Warren and Scott Grant and David Craven and Heinz Dreher and Carol Matthews and Deborah Murdoch and Lindy McKeown",
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Gregory, S, Lee, M, Ellis, A, Gregory, B, Wood, D, Hillier, M, Campbell, M, Grenfell, J, Pace, S, Farley, H, Thomas, A, Cram, A, Sinnappan, S, Smith, K, Hay, L, Kennedy-Clark, S, Warren, I, Grant, S, Craven, D, Dreher, H, Matthews, C, Murdoch, D & McKeown, L 2010, Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. in C Steel, M Keppell, P Gerbic & S Housego (eds), Curriculum, technology and transformation for an unknown future. The University of Queensland, Brisbane, Australia, pp. 399-415, Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, Sydney, Australia, 05/12/10.

Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. / Gregory, Sue; Lee, Mark; Ellis, Allan; Gregory, Brent; Wood, Denise; Hillier, Mathew; Campbell, Matthew; Grenfell, Jenny; Pace, Steven; Farley, Helen; Thomas, Angela; Cram, Andrew; Sinnappan, Suku; Smith, Kerrie; Hay, Lynette; Kennedy-Clark, Shannon; Warren, Ian; Grant, Scott; Craven, David; Dreher, Heinz; Matthews, Carol; Murdoch, Deborah; McKeown, Lindy.

Curriculum, technology and transformation for an unknown future. ed. / Caroline Steel; Mike Keppell; Philippa Gerbic; Simon Housego. Brisbane, Australia : The University of Queensland, 2010. p. 399-415.

Research output: Book chapter/Published conference paperConference paper

TY - GEN

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AU - Lee, Mark

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AU - Campbell, Matthew

AU - Grenfell, Jenny

AU - Pace, Steven

AU - Farley, Helen

AU - Thomas, Angela

AU - Cram, Andrew

AU - Sinnappan, Suku

AU - Smith, Kerrie

AU - Hay, Lynette

AU - Kennedy-Clark, Shannon

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AU - Dreher, Heinz

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N1 - Imported on 03 May 2017 - DigiTool details were: publisher = Brisbane, Australia: The University of Queensland, 2010. editor/s (773b) = Steel, Caroline; Keppell, Mike; Gerbic, Philippa; Housego, Simon; Event dates (773o) = 5-8 December 2010; Parent title (773t) = Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education.

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AB - What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future.

KW - Open access version available

KW - Engagement

KW - Immersion

KW - OpenSim

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PB - The University of Queensland

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Gregory S, Lee M, Ellis A, Gregory B, Wood D, Hillier M et al. Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. In Steel C, Keppell M, Gerbic P, Housego S, editors, Curriculum, technology and transformation for an unknown future. Brisbane, Australia: The University of Queensland. 2010. p. 399-415