Abstract
This paper introduces an early stage design method for online Serious Games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and Trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
Original language | English |
---|---|
Title of host publication | VS-GAMES 2009 |
Editors | G Rebolledo- Rebolledo-Mendez, F. Liarokapis, S De Freitas |
Place of Publication | UK |
Publisher | IEEE |
Pages | 215-216 |
Number of pages | 2 |
ISBN (Electronic) | 9781424437665 |
Publication status | Published - 2009 |
Event | IEEE Conference in Games and Virtual Worlds for Serious Applications - Coventry, UK, United Kingdom Duration: 23 Mar 2009 → 24 Mar 2009 |
Conference
Conference | IEEE Conference in Games and Virtual Worlds for Serious Applications |
---|---|
Country | United Kingdom |
Period | 23/03/09 → 24/03/09 |