Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication

Catherine Dowd

    Research output: Book chapter/Published conference paperConference paperpeer-review

    3 Citations (Scopus)
    41 Downloads (Pure)

    Abstract

    This paper introduces an early stage design method for online Serious Games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and Trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
    Original languageEnglish
    Title of host publicationVS-GAMES 2009
    EditorsG Rebolledo- Rebolledo-Mendez, F. Liarokapis, S De Freitas
    Place of PublicationUK
    PublisherIEEE
    Pages215-216
    Number of pages2
    ISBN (Electronic)9781424437665
    Publication statusPublished - 2009
    EventIEEE Conference in Games and Virtual Worlds for Serious Applications - Coventry, UK, United Kingdom
    Duration: 23 Mar 200924 Mar 2009

    Conference

    ConferenceIEEE Conference in Games and Virtual Worlds for Serious Applications
    Country/TerritoryUnited Kingdom
    Period23/03/0924/03/09

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