Abstract
Depth coding in 3D-HEVC deforms object shapes due to block-level edge-approximation and lacks efficient techniques to exploit the statistical redundancy, due to the framelevel clustering tendency in depth data, for higher coding gain at near-lossless quality. This paper presents a standalone monoview depth sequence coder, which preserves edges implicitly by limiting quantisation to the spatial-domain and exploits the frame-level clustering tendency efficiently with a novel binary tree based decomposition (BTBD) technique. BTBD can exploit the statistical redundancy in frame-level syntax, motion components, and residuals efficiently with fewer block-level prediction/coding modes and simpler context modelling for context-adaptive arithmetic coding. Compared to the depth coder in 3D-HEVC, the proposed one has achieved significantly lower bitrate at lossless to near-lossless quality range for mono-view coding and rendered superior quality synthetic views from the depth maps, compressed at the same bitrate, and the corresponding texture frames.
Original language | English |
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Pages (from-to) | 835-849 |
Number of pages | 15 |
Journal | IEEE Transactions on Circuits and Systems for Video Technology |
Volume | 30 |
Issue number | 3 |
Early online date | 04 Feb 2019 |
DOIs | |
Publication status | Published - Mar 2020 |
Grant Number
- DP130103670