Designing and recording machinima to illustrate professional practice scenarios

Yvonne Masters, Barney Dalgarno, Sue Gregory

    Research output: Book chapter/Published conference paperConference paperpeer-review

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    Immersive virtual worlds, such as Second Life, have attracted widespread interest in recent years asplatforms for online role-plays of professional practice scenarios. An alternative application ofvirtual worlds is the video recording of in-world role-play activities, 'machinima', for later use asstimuli for class discussions or individual reflective activities. The scripting and recording ofmachinima to illustrate particular practice scenarios is seen as an alternative to recording video inauthentic practice contexts, potentially addressing some of the inherent ethical and logistic issues.This paper describes the process used to design, record and produce machinima illustrating a seriesof classic classroom teaching practice scenarios as part of the Office for Learning and TeachingVirtualPREX project.
    Original languageEnglish
    Title of host publicationProceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE 2012)
    Subtitle of host publicationFuture challenges, sustainable futures
    EditorsT Stewart T Stewart
    Place of PublicationAustralia
    Number of pages5
    ISBN (Electronic)9780473229894
    Publication statusPublished - 2012
    EventASCILITE 2012: 29th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - Te Papa Tongarewa, Wellington, New Zealand
    Duration: 25 Nov 201228 Nov 2012
    Conference number: 110439 (Conference proceedings)


    ConferenceASCILITE 2012
    Abbreviated titleFuture challenges, sustainable futures
    Country/TerritoryNew Zealand
    Internet address


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