Designing Sound for 3D Films

Research output: Book chapter/Published conference paperChapter (peer-reviewed)

Abstract

This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry adoption of digital 3D into the cinema, with a focus on the creation and exhibition of the soundtrack and its relationship with the image. An overview of the technological advancements in the editing, mixing and exhibition of 3D film is provided, including consideration of immersive sound formats. Designing soundtracks specifically for 3D films is presented from sound acquisition to final exhibition. There is also discussion on the use of the cinema space and the articulation of language needed to define sound placement.
Original languageEnglish
Title of host publicationFoundations in Sound Design for Linear Media
EditorsMichael Filimowicz
PublisherTaylor & Francis
Chapter7
Volume1
ISBN (Print)9781138093959
Publication statusPublished - 05 Jul 2019

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Sound
Cinema
Soundtrack
Industry
Editing
Language
Articulation
Placement

Cite this

Candusso, D. (2019). Designing Sound for 3D Films. In M. Filimowicz (Ed.), Foundations in Sound Design for Linear Media (Vol. 1). Taylor & Francis.
Candusso, Damian. / Designing Sound for 3D Films. Foundations in Sound Design for Linear Media. editor / Michael Filimowicz. Vol. 1 Taylor & Francis, 2019.
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Candusso, D 2019, Designing Sound for 3D Films. in M Filimowicz (ed.), Foundations in Sound Design for Linear Media. vol. 1, Taylor & Francis.

Designing Sound for 3D Films. / Candusso, Damian.

Foundations in Sound Design for Linear Media. ed. / Michael Filimowicz. Vol. 1 Taylor & Francis, 2019.

Research output: Book chapter/Published conference paperChapter (peer-reviewed)

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Candusso D. Designing Sound for 3D Films. In Filimowicz M, editor, Foundations in Sound Design for Linear Media. Vol. 1. Taylor & Francis. 2019