Designing Sound for 3D Films

Damian Candusso

    Research output: Book chapter/Published conference paperChapter (peer-reviewed)peer-review

    Abstract

    This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry adoption of digital 3D into the cinema, with a focus on the creation and exhibition of the soundtrack and its relationship with the image. An overview of the technological advancements in the editing, mixing and exhibition of 3D film is provided, including consideration of immersive sound formats. Designing soundtracks specifically for 3D films is presented from sound acquisition to final exhibition. There is also discussion on the use of the cinema space and the articulation of language needed to define sound placement.
    Original languageEnglish
    Title of host publicationFoundations in sound design for linear media
    Subtitle of host publicationA multidisciplinary approach
    EditorsMichael Filimowicz
    PublisherTaylor & Francis
    Chapter7
    Pages191-210
    Number of pages20
    Volume1
    ISBN (Electronic)9781315106335
    ISBN (Print)9781138093959, 9781138093966
    Publication statusPublished - 05 Jul 2019

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