Abstract
The introduction of 360º film and Virtual Reality (VR) has meant practitioners have had to adapt to a multitude of new platforms and specifications, with no existing pathways or working methodologies. VR audio is continually being redefined, with contemporary film sound practices having to adapt to new forms of spatialisation and headphone delivery. The variations in platforms also necessitates different delivery requirements, with the audio often a secondary consideration. This paper will examine the current state of sound for virtual reality and discuss sound design for VR from a creative practice perspective.
Original language | English |
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Title of host publication | SMPTE17: Embracing Connective Media |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 1-10 |
Number of pages | 10 |
ISBN (Print) | 9781614829584 |
DOIs | |
Publication status | Published - 2017 |
Event | SMPTE17 Conference - International Convention Centre, Sydney, Australia Duration: 18 Jul 2017 → 20 Jul 2017 https://www.smpte.org.au/?p=3943 (Conference website) https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=8046174 (Conference proceedings) |
Conference
Conference | SMPTE17 Conference |
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Abbreviated title | Embracing Connective Media |
Country | Australia |
City | Sydney |
Period | 18/07/17 → 20/07/17 |
Other | The region’s premier forum for the exploration of Broadcast, Media and Entertainment technology, SMPTE17 includes three days of compelling technical conference sessions, offering attendees unparalleled opportunities for professional development, relationship building, and “mind sharing.” Presenters and panelists will include a wide range of international and local technology thought-leaders. |
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