Designing spatial sound: Adapting contemporary screen sound design practices for virtual reality

Damian Candusso

Research output: Book chapter/Published conference paperConference paperpeer-review

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The introduction of 360º film and Virtual Reality (VR) has meant practitioners have had to adapt to a multitude of new platforms and specifications, with no existing pathways or working methodologies. VR audio is continually being redefined, with contemporary film sound practices having to adapt to new forms of spatialisation and headphone delivery. The variations in platforms also necessitates different delivery requirements, with the audio often a secondary consideration. This paper will examine the current state of sound for virtual reality and discuss sound design for VR from a creative practice perspective.
Original languageEnglish
Title of host publicationSMPTE17: Embracing Connective Media
PublisherIEEE, Institute of Electrical and Electronics Engineers
Number of pages10
ISBN (Print)9781614829584
Publication statusPublished - 2017
EventSMPTE17 Conference - International Convention Centre, Sydney, Australia
Duration: 18 Jul 201720 Jul 2017 (Conference website) (Conference proceedings)


ConferenceSMPTE17 Conference
Abbreviated titleEmbracing Connective Media
OtherThe region’s premier forum for the exploration of Broadcast, Media and Entertainment technology, SMPTE17 includes three days of compelling technical conference sessions, offering attendees unparalleled opportunities for professional development, relationship building, and “mind sharing.” Presenters and panelists will include a wide range of international and local technology thought-leaders.
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