Abstract
Many games use dynamic difficulty adjustment (DDA) to promote the achievement of flow and consequent positive affective states. However, performance based DDA assume a specific ludic attitude: that of the hard-core gamer. An alternative approach is to apply affective computing techniques to monitor players adjust difficulty to achieve the desired affective state directly. Such an emotion-controlled dynamic difficulty adjustment (EC-DDA) system might be more flexible and achieve better outcomes for a wider variety of players. Current approaches to monitoring affective state such as ECGs or EEGs can be very intrusive. However, monitoring affective state using facial expressions is non-intrusive, and can be done with minimal, generally existing hardware. This paper presents a simple arcade styled game incorporating a webcam and COTS facial expression analytical software. It presents the results of a set of experiments investigating the issues involved in collecting and analyzing facial expressions to determine player affect. Results demonstrate the feasibility of using facial expressions as a mechanism for determining player affect, but also illustrate some of the difficulties inherent in the EC- DDA approach. Specifically, the affects observed are not consistent with a standard interpretation of flow as characterized by high arousal and positive affect. Instead, even in a state of flow, the affect expressed may be flat. In other instances, affect may be highly variable, expressing a range of transitory basic emotions. Preliminary findings support the notion of flow as a complex cognitive state resulting from a cycle of transitions between simple affective states such as frustration and joy.
Original language | English |
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Title of host publication | 2017 IEEE conference on Computational Intelligence and Games (CIG) |
Place of Publication | United States |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 45-52 |
Number of pages | 8 |
ISBN (Electronic) | 9781538632338 |
ISBN (Print) | 9781538632345 (Print on demand) |
DOIs | |
Publication status | Published - 26 Oct 2017 |
Event | 2017 IEEE International Conference on Computational Intelligence and Games: CIG 2017 - New York University, New York, United States Duration: 22 Aug 2017 → 25 Aug 2017 http://www.cig2017.com/ (Conference website) |
Conference
Conference | 2017 IEEE International Conference on Computational Intelligence and Games |
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Country/Territory | United States |
City | New York |
Period | 22/08/17 → 25/08/17 |
Internet address |
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