Abstract
Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning, particularly around principles of deep learning.
Original language | English |
---|---|
Title of host publication | Proceedings of the 35th Annual Conference of the Mathematics Education Research Group of Australasia |
Subtitle of host publication | Mathematics Education: Expanding Horizons |
Editors | Jaguthsing Dindyal, Lu Pien Cheng, Swee Fong Ng |
Place of Publication | Adelaide |
Publisher | Mathematics Education Research Group of Australasia |
Pages | 378-384 |
Number of pages | 7 |
ISBN (Electronic) | 9789810725273 |
Publication status | Published - 2012 |
Event | 35th Mathematics Education Research Group of Australasia (MERGA) Conference 2012 - National Institute of Education, Nanyang Technological University, Singapore, Singapore Duration: 02 Jul 2012 → 06 Jul 2012 https://merga.net.au/Public/Publications/Annual_Conference_Proceedings/2012_MERGA_CP.aspx (Conference proceedings) |
Conference
Conference | 35th Mathematics Education Research Group of Australasia (MERGA) Conference 2012 |
---|---|
Abbreviated title | Mathematics Education: Expanding Horizons |
Country | Singapore |
City | Singapore |
Period | 02/07/12 → 06/07/12 |
Internet address |
|