Digital games: Providing unique digital literacy challenges in childhood

Dean Groom, Judy O'Connell

Research output: Book chapter/Published conference paperChapter (peer-reviewed)peer-review

Abstract

Digital games are capturing the interest of children from an early age, and provide a unique environment for learning, blurring boundaries between formal and informal learning. Gaming is a dynamic, active process of knowledge construction, requiring learners to constantly strive to make sense of new information within the game. Digital games offer an active process of meta-cognitive engagement and decision making within creative action, requiring a form of unique, expanding, new literacies at home and in school. This chapter highlights the issues and considerations of digital games, and the need to understand how game and gaming as a dynamic, active process of knowledge construction needs to inform expanding understandings of digital literacy challenges in game environments.
Original languageEnglish
Title of host publicationDigital literacy unpacked
EditorsKatherine Reedy, Jo Parker
Place of PublicationLondon, UK
PublisherFacet Publishing
Chapter5
Pages63-82
Number of pages19
Edition1st
ISBN (Electronic)9781783301997
ISBN (Print)9781783301973, 9781783301980
Publication statusPublished - Aug 2018

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