Edutainment in Disability Services

Research output: Book chapter/Published conference paperConference paperpeer-review

Abstract

There is a very definite gap in marketplace when it comes to therapy toys and edutainment for persons with special needs. The requirements for disability groups can vary, but are not impossible to address. An approach that involves sensory play, game calibration, and adapted interfaces needs to be considered in design. If managed properly, edutainment could be created to suit a variety of special needs groups - without creating a variety of programs. With the market for 'mainstream' early learning edutainment waning, there is no reason to shy away from developing interactive solutions that may be implemented in educational and domestic environments. Commonplace conventions of what edutainment means, and what its goals are, must be redefined. The purpose of this paper is to assist with that first - yet essential - step.
Original languageEnglish
Title of host publicationComputer Games and Allied Technology 08, CGAT 08 - Animation, Multimedia, IPTV and Edutainment
EditorsEdmund Prakash
Place of PublicationSingapore
PublisherGlobal Science and Technology Forum (GSTF)
Pages177-185
Number of pages8
ISBN (Print)978-981080693-4
Publication statusPublished - 2008
EventComputer Games and Allied Technology 08: Animation, Multimedia, IPTV and Edutainment: CGAT08 - Singapore, Singapore, Singapore
Duration: 28 Apr 200830 Apr 2008
Conference number: 88524

Conference

ConferenceComputer Games and Allied Technology 08: Animation, Multimedia, IPTV and Edutainment
Country/TerritorySingapore
CitySingapore
Period28/04/0830/04/08

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