Emotion from game pidgin language using SVM

Tarashankar Rudra, Manolya Kavakli, David Tien

Research output: Book chapter/Published conference paperConference paperpeer-review

2 Citations (Scopus)

Abstract

This paper explores the possibility of sensing emotional states of neutral or anger from pidgin utterances using Support vector machine (SVM). The objective of the paper is to show that in speech interactive computer games, a new language called Game pidgin language (GPL) can not only generate real time spoken response from the non-player-character but also capture and express emotions.

Original languageEnglish
Title of host publication2006 International Conference on Computing and Informatics, ICOCI '06
DOIs
Publication statusPublished - 01 Dec 2006
Event2006 International Conference on Computing and Informatics, ICOCI '06 - Kuala Lumpur, Malaysia
Duration: 06 Jun 200608 Jun 2006

Conference

Conference2006 International Conference on Computing and Informatics, ICOCI '06
CountryMalaysia
CityKuala Lumpur
Period06/06/0608/06/06

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