Social Sciences
Students
100%
Specific Industry
66%
Project-Based Learning
33%
Project
33%
Design
33%
Engineering
33%
Academic Teaching Personnel
16%
Case Studies
16%
Effectiveness
16%
Undergraduates
16%
Autonomy
16%
Communication Technology
16%
Self-Efficacy
16%
Counselling
16%
Evaluation
16%
Frustration
16%
Engineering Education
16%
Teleconferencing
16%
Computers
16%
Approach
16%
Time
16%
Skills
16%
Environment
16%
Schools
16%
Feedback
16%
Satisfaction
16%
Strategy
16%
Problem
16%
Performance
16%
Audience
16%
Authors
16%
Surveys
16%
Representative
16%
Constraint
16%
Imperatives
16%
Experts
16%
Computer Science
Design
33%
Undergraduate Student
16%
Case Study
16%
Telecommunication
16%
Time Constraint
16%
Engineering Education
16%
Videoconferencing
16%
Result Assessment
16%
Inception Phase
16%
Expert Guidance
16%
Computer
16%
Survey
16%