Epistemic games and applied drama: Converging conventions for serious play

David Cameron, John Carroll, Rebecca Wotzko

Research output: Book chapter/Published conference paperConference paperpeer-review

1 Citation (Scopus)
5 Downloads (Pure)

Abstract

This paper describes a way to bridge the remaining conceptual gap between the conventions of digital games and those of non-theatrical drama forms, particularly when both fields are applied to non-entertainment settings. The approaches and literature surrounding both David Williamson Shaffer's work in epistemic games and Dorothy Heathcote's work in applied drama are compared. The teaching strategies in both approaches use a range of dramatic techniques that engage students in learning tasks which involve solving problems, and producing working content as if the students were professionals in a particular field of expertise. The similarities between the two pedagogies allow designers of serious digital games to borrow from frameworks in applied drama to further develop authentic learning experiences. A case study examines the application of these two pedagogies in the design of a Web-based game engine for the delivery of training scenarios.
Original languageEnglish
Title of host publicationDiGRA 2011
Subtitle of host publicationThink Design Play
Place of PublicationNetherlands
PublisherDiGRA
Pages1-15
Number of pages15
Publication statusPublished - 2011
EventDigital Games Research Conference - Utrecht School of the Arts, Hilversum, Netherlands, Netherlands
Duration: 14 Sep 201117 Sep 2011

Conference

ConferenceDigital Games Research Conference
CountryNetherlands
Period14/09/1117/09/11

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