Games As Practice: Simulating How Professionals Think, Work and Learn

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Abstract

This paper explores the concept of 'epistemic games' - computer games that help participants learn how to solve real-world problems by thinking like professionals. How does a doctor learn to think, act, and solve problems like a doctor? How do engineers, lawyers, journalists, scientists, and soldiers learn to view the world through the particular 'frame' of their profession? As a case study this paper outlines an epistemic games/frames approach to the training of Australian Defence Force public affairs personnel. This joint project between Charles Sturt University, the Australian Defence Simulation Office and Defence Public Affairs seeks to develop a simulation tool to explore crisis communication management. The speed and reach of modern media have increased the potential battlefield effects of public affairs and crisis communication. Using a combination of applied theatre, role-play and computer gaming techniques to develop simulation tools and scenarios, the project aims to identify and simulate the ways in which personnel learn to effectively manage public affairs operations within the ADF context.
Original languageEnglish
Title of host publicationSimulation ' Maximising Organisational Benefits
Place of PublicationLindfield, Australia
PublisherSimulation Industry Association of Australia
Pages1-6
Number of pages6
ISBN (Electronic)0977525740
Publication statusPublished - 2008
EventSimTect 2008 Simulation Conference - Melbourne, Australia
Duration: 12 May 200815 May 2008

Conference

ConferenceSimTect 2008 Simulation Conference
Country/TerritoryAustralia
Period12/05/0815/05/08

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