TY - CHAP
T1 - How are Australian and New Zealand higher educators using 3D immersive virtual worlds in their teaching?
AU - Lee, Mark
AU - Dalgarno, Barney
AU - Gregory, S.
AU - Carlson, Lauren
AU - Tynan, B.
N1 - Includes bibliographical references and index.
PY - 2013
Y1 - 2013
N2 - Numerous papers have been published reporting on specific applications of 3D immersive virtual worlds in higher education, but there have been few attempts to systematically analyse and document views, experiences and applications across the sector. Presented in this chapter are selected results and find-ings from a questionnaire (n = 117), which was administered as part of a DEHub-funded scoping study of the use of 3D immersive virtual worlds in Australia and New Zealand for learning and teaching in distance/online, face-to-face and blended settings. The overall research design of the scoping study is discussed, followed by selected information from the questionnaire responses about the 100 subjects in which the technology was reported to have been used. This includes statistics on the subject levels, discipline areas, delivery modes, virtual world platforms used and whether the virtual world-based tasks were compulsory and/or assessable. Finally, the chapter reports on data collected from a subset of the respondents who provided more detailed information about their subjects in a number of areas, namely the nature of the in-world activities undertaken by students, the funding and support obtained for the initiative, whether dedicated development was carried out, views on the most successful aspects and the problems encountered.
AB - Numerous papers have been published reporting on specific applications of 3D immersive virtual worlds in higher education, but there have been few attempts to systematically analyse and document views, experiences and applications across the sector. Presented in this chapter are selected results and find-ings from a questionnaire (n = 117), which was administered as part of a DEHub-funded scoping study of the use of 3D immersive virtual worlds in Australia and New Zealand for learning and teaching in distance/online, face-to-face and blended settings. The overall research design of the scoping study is discussed, followed by selected information from the questionnaire responses about the 100 subjects in which the technology was reported to have been used. This includes statistics on the subject levels, discipline areas, delivery modes, virtual world platforms used and whether the virtual world-based tasks were compulsory and/or assessable. Finally, the chapter reports on data collected from a subset of the respondents who provided more detailed information about their subjects in a number of areas, namely the nature of the in-world activities undertaken by students, the funding and support obtained for the initiative, whether dedicated development was carried out, views on the most successful aspects and the problems encountered.
KW - 3D immersive virtual worlds
KW - Higher education
U2 - 10.4018/978-1-4666-4205-8.ch013
DO - 10.4018/978-1-4666-4205-8.ch013
M3 - Chapter (peer-reviewed)
SN - 9781466642058
T3 - Advances in mobile and distance learning (AMDL) book series
SP - 169
EP - 188
BT - Outlooks and opportunities in blended and distance learning
A2 - Tynan, B.
A2 - Willems, J.
A2 - James, R
PB - Information Science Reference
CY - Hershey, PA
ER -