TY - JOUR
T1 - Immersive media-based tourism emerging challenge of VR addiction among Generation Z
AU - Saneinia, Saba
AU - Zhou, Rongting
AU - Gholizadeh, Ali
AU - Asmi, Fahad
N1 - Publisher Copyright:
Copyright © 2022 Saneinia, Zhou, Gholizadeh and Asmi.
PY - 2022/7/1
Y1 - 2022/7/1
N2 - The virtual reality (VR) applications in entertainment and tourism industry have become growingly intense among generation Z. Interestingly, some pilot research on tourism studied concluded the positive impact of its flow experience on adoption of VR tourism, which is also driving the risk of immersive addictive. In the context of tourism and information and communication technology (ICT)-based innovation, there is a lack of immersive addictive behavior (IAB)-related literature. In addition, during the currently ongoing pandemic crisis, VR technology has gained particular importance in the tourism industry among generation Z. The present venture underlines the mechanism of IAB, investigates the VR addiction while underlining the cognitive abilities of individuals. This study applies empirical framework of cognitive–behavioral model. Results demonstrate that in the case of VR tourism, the immersive experience (presence and flow) determines the addictive behavior. Furthermore, VR imagery (VI), psychological curiosity (PC), and VR convenience (VRC) have significant influence on the VR presence and immersive flow. Moreover, the practical and theoretical implications have been discussed in the current research to prevent IAB.
AB - The virtual reality (VR) applications in entertainment and tourism industry have become growingly intense among generation Z. Interestingly, some pilot research on tourism studied concluded the positive impact of its flow experience on adoption of VR tourism, which is also driving the risk of immersive addictive. In the context of tourism and information and communication technology (ICT)-based innovation, there is a lack of immersive addictive behavior (IAB)-related literature. In addition, during the currently ongoing pandemic crisis, VR technology has gained particular importance in the tourism industry among generation Z. The present venture underlines the mechanism of IAB, investigates the VR addiction while underlining the cognitive abilities of individuals. This study applies empirical framework of cognitive–behavioral model. Results demonstrate that in the case of VR tourism, the immersive experience (presence and flow) determines the addictive behavior. Furthermore, VR imagery (VI), psychological curiosity (PC), and VR convenience (VRC) have significant influence on the VR presence and immersive flow. Moreover, the practical and theoretical implications have been discussed in the current research to prevent IAB.
KW - cognitive behavioral framework
KW - generation Z
KW - immersive addictive behavior
KW - immersive flow
KW - tourism
KW - VR self-efficacy
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U2 - 10.3389/fpubh.2022.833658
DO - 10.3389/fpubh.2022.833658
M3 - Article
C2 - 35844881
AN - SCOPUS:85134216710
SN - 2296-2565
VL - 10
SP - 1
EP - 10
JO - Frontiers in Public Health
JF - Frontiers in Public Health
M1 - 833658
ER -