Studies in the area of computational vision have shown the capability of visual attention (VA) processing in aiding various visual tasks by providing a means for simplifying complex data handling and supporting action decisions using readily available low-level features. Due to the inclusion of computational biological vision components to mimic the mechanism of the human visual system, VA processing is computationally complex with heavy memory requirements and is often found implemented in workstations with unapplied resource constraints. In embedded systems, the computational capacity and memory resources are of a primary concern. To allow VA processing in such systems, the chapter presents a low complexity, low memory VA model based on an established mainstream VA model that addresses critical factors in terms of algorithm complexity, memory requirements, computational speed, and salience prediction performance to ensure the reliability of the VA processing in an environment with limited resources. Lastly, a custom softcore microprocessor-based hardware implementation on a Field-Programmable Gate Array (FPGA) is used to verify the implementation feasibility of the presented low complexity, low memory VA model.
|Title of host publication||Developing and applying biologically-inspired vision systems|
|Subtitle of host publication||Interdisciplinary concepts|
|Editors||Marc Pomplun, Junichi Suzuki|
|Place of Publication||United States|
|Number of pages||39|
|Publication status||Published - 2013|
Ngau, C. W. H., Ang, L-M., & Seng, K. P. (2013). Implementation of biological inspired components in embedded vision systems. In M. Pomplun, & J. Suzuki (Eds.), Developing and applying biologically-inspired vision systems: Interdisciplinary concepts (pp. 307-345). IGI Global. https://doi.org/10.4018/978-1-4666-2539-6.ch013