Instrumental red teaming of ‘terrorism’: attack-concept gaming to develop comprehension, anticipation and resilience

Research output: Contribution to journalArticle

Abstract

This paper describes a gaming approach to making key theoretical ideas accessible, understandable and useful for security practitioners confronting ‘terrorism’ in the real world.

The tool is instrumental ‘red-team’ matrix gaming: a structured way to first build and then wargame instrumental ‘terrorist’ attack plans. The working assumption is that ‘terrorist’ violence is designed with purpose, and that it reflects Fromkin’s understanding that terrorism is a form of jujitsu to manipulate more powerful opponents into politically and ideologically self destructive behaviours. By designing and gaming attack plans with political objectives as the focus, practitioners quickly gain a deeper understanding of the processes of violent influence and the role of responders and decision makers. The paper is structured to first provide a theoretical explanation of contemporary conflict, focussing on the public support and how violence can differently designed to political ends. On this foundation, the methods for learning are explained. A ‘playing-card’ technique for setting students objectives in terms of psychological levers, vulnerabilities, political purposes and influence targets is described and options for participants generating scenarios outlined. Then the matrix-gaming approach, where play progresses according to the result of a dice roll applied to a probability based on the merit of participants competing arguments is explained with an example.

The described method of creating and wargaming terrorist attack plans offers a new and engaging method of exploring and understanding the processes of terrorism while preparing practitioners by potentially developing both their decision making and resilience.
Introduction

The method described has potential value for

- teaching about terrorism generally
- improving student engagement
- preparing practitioners to respond to terrorism
- wider application (of matrix gaming) to other topics

Original languageEnglish
JournalJournal of Criminological Research, Policy and Practice
DOIs
Publication statusPublished - 30 May 2019

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Terrorism
resilience
terrorism
comprehension
Violence
Martial Arts
violence
Students
Self-Injurious Behavior
political goal
public support
decision maker
Decision Making
Teaching
vulnerability
student
Learning
Psychology
scenario
decision making

Cite this

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title = "Instrumental red teaming of ‘terrorism’: attack-concept gaming to develop comprehension, anticipation and resilience",
abstract = "This paper describes a gaming approach to making key theoretical ideas accessible, understandable and useful for security practitioners confronting ‘terrorism’ in the real world.The tool is instrumental ‘red-team’ matrix gaming: a structured way to first build and then wargame instrumental ‘terrorist’ attack plans. The working assumption is that ‘terrorist’ violence is designed with purpose, and that it reflects Fromkin’s understanding that terrorism is a form of jujitsu to manipulate more powerful opponents into politically and ideologically self destructive behaviours. By designing and gaming attack plans with political objectives as the focus, practitioners quickly gain a deeper understanding of the processes of violent influence and the role of responders and decision makers. The paper is structured to first provide a theoretical explanation of contemporary conflict, focussing on the public support and how violence can differently designed to political ends. On this foundation, the methods for learning are explained. A ‘playing-card’ technique for setting students objectives in terms of psychological levers, vulnerabilities, political purposes and influence targets is described and options for participants generating scenarios outlined. Then the matrix-gaming approach, where play progresses according to the result of a dice roll applied to a probability based on the merit of participants competing arguments is explained with an example.The described method of creating and wargaming terrorist attack plans offers a new and engaging method of exploring and understanding the processes of terrorism while preparing practitioners by potentially developing both their decision making and resilience.IntroductionThe method described has potential value for- teaching about terrorism generally- improving student engagement- preparing practitioners to respond to terrorism- wider application (of matrix gaming) to other topics",
keywords = "Wargaming, Red Teaming, Terrorism, Matrix Gaming, Student engagement, Assymetric Conflict, Decision making",
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AB - This paper describes a gaming approach to making key theoretical ideas accessible, understandable and useful for security practitioners confronting ‘terrorism’ in the real world.The tool is instrumental ‘red-team’ matrix gaming: a structured way to first build and then wargame instrumental ‘terrorist’ attack plans. The working assumption is that ‘terrorist’ violence is designed with purpose, and that it reflects Fromkin’s understanding that terrorism is a form of jujitsu to manipulate more powerful opponents into politically and ideologically self destructive behaviours. By designing and gaming attack plans with political objectives as the focus, practitioners quickly gain a deeper understanding of the processes of violent influence and the role of responders and decision makers. The paper is structured to first provide a theoretical explanation of contemporary conflict, focussing on the public support and how violence can differently designed to political ends. On this foundation, the methods for learning are explained. A ‘playing-card’ technique for setting students objectives in terms of psychological levers, vulnerabilities, political purposes and influence targets is described and options for participants generating scenarios outlined. Then the matrix-gaming approach, where play progresses according to the result of a dice roll applied to a probability based on the merit of participants competing arguments is explained with an example.The described method of creating and wargaming terrorist attack plans offers a new and engaging method of exploring and understanding the processes of terrorism while preparing practitioners by potentially developing both their decision making and resilience.IntroductionThe method described has potential value for- teaching about terrorism generally- improving student engagement- preparing practitioners to respond to terrorism- wider application (of matrix gaming) to other topics

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