Lessons from applied drama: Conventions to help serious games developers

David Cameron, John Carroll

Research output: Book chapter/Published conference paperConference paperpeer-review

230 Downloads (Pure)

Abstract

This paper draws on more than 50 years of research and practice in applied drama to suggest how some of the conventions developed in this field may be of use to the designers of serious games. The paper outlines the similarities between some educational forms of role-based drama and the epistemic games model proposed by Shaffer and others. At their core, they share an ability to use relatively simple digital simulations as a pre-text for engaging learners in a frame of professional learning and problem solving. Four applied drama conventions are described, with project-based examples of how they can be developed and discussion on what the possible outcomes might be for serious games design.
Original languageEnglish
Title of host publicationSerious Games on the Move Conference 08
EditorsMichelle Bernard
Place of PublicationCambridge, UK
PublisherAnglia Ruskin University
Pages27-41
Number of pages15
DOIs
Publication statusPublished - 2009
EventSerious Games on the Move Conference - Cambridge, UK, United Kingdom
Duration: 23 Jun 200824 Jun 2008

Conference

ConferenceSerious Games on the Move Conference
Country/TerritoryUnited Kingdom
Period23/06/0824/06/08

Fingerprint

Dive into the research topics of 'Lessons from applied drama: Conventions to help serious games developers'. Together they form a unique fingerprint.

Cite this