Abstract
This paper draws on more than 50 years of research and practice in applied drama to suggest how some of the conventions developed in this field may be of use to the designers of serious games. The paper outlines the similarities between some educational forms of role-based drama and the epistemic games model proposed by Shaffer and others. At their core, they share an ability to use relatively simple digital simulations as a pre-text for engaging learners in a frame of professional learning and problem solving. Four applied drama conventions are described, with project-based examples of how they can be developed and discussion on what the possible outcomes might be for serious games design.
Original language | English |
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Title of host publication | Serious Games on the Move Conference 08 |
Editors | Michelle Bernard |
Place of Publication | Cambridge, UK |
Publisher | Anglia Ruskin University |
Pages | 27-41 |
Number of pages | 15 |
DOIs | |
Publication status | Published - 2009 |
Event | Serious Games on the Move Conference - Cambridge, UK, United Kingdom Duration: 23 Jun 2008 → 24 Jun 2008 |
Conference
Conference | Serious Games on the Move Conference |
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Country/Territory | United Kingdom |
Period | 23/06/08 → 24/06/08 |