Abstract
New Technologies have provided us with the opportunity to consider the role of the journey in fantasy contexts in ways that go beyond traditional notions of passage and journey. This paper, which is part of a larger study, draws on sociological, mythological and fantasy literature about the role journey plays in real contexts and fantasy worlds in order to make sense of the idea of a journey in game-playing situations. This investigation examines how one enthusiastic young player of the technology-based Pokemon fantasy game relates to the journey process and in particular the manner in which maps as artefacts are used to successfully complete the journey
Original language | English |
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Title of host publication | AARE2005 |
Subtitle of host publication | Creative Dissent: Constructive Solutions |
Place of Publication | Sydney, Australia |
Publisher | Australian Association for Research in Education |
Pages | 1-11p (low04847) |
Publication status | Published - 2005 |
Event | Australian Association for Research in Education International Education Research Conference: AARE 2005 - Sydney, Australia, Sydney, Australia Duration: 27 Nov 2005 → 01 Dec 2005 |
Conference
Conference | Australian Association for Research in Education International Education Research Conference |
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Country/Territory | Australia |
City | Sydney |
Period | 27/11/05 → 01/12/05 |