Problem solving in out-of-school settings: Children ""playing"" in ICT contexts

Thomas Lowrie

    Research output: Book chapter/Published conference paperConference paperpeer-review

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    Abstract

    This investigation describes the way in which a case study participant (aged 7) used maps (including large- and small-scale maps, dynamic and static maps) to solve problems in a technology game-based context. The participant demonstrated the capacity to decipher graphical information when simultaneously moving between maps with different representations, orientations, perspectives and scales as he played a Pokemon Game Boy. It is argued that the authentic nature of the problem-solving context allowed the participant to meet a range of numeracy demands that were far more complex and sophisticated than the type of mathematics he experienced in school.
    Original languageEnglish
    Title of host publicationICMI (International Commission on Mathematical Instruction) the 10th International Congress on Mathematical Education, ICME-10
    Place of PublicationDenmark, Copenhagen
    PublisherMacmillan Publishers
    Pages1-18
    Number of pages18
    ISBN (Electronic)9788773497333
    Publication statusPublished - 2004
    EventInternational Congress of Mathematics Education - Copenhagen, Denmark, Denmark
    Duration: 04 Jul 200411 Jul 2004

    Conference

    ConferenceInternational Congress of Mathematics Education
    Country/TerritoryDenmark
    Period04/07/0411/07/04

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