This investigation describes the way in which a case study participant (aged 7) used maps (including large- and small-scale maps, dynamic and static maps) to solve problems in a technology game-based context. The participant demonstrated the capacity to decipher graphical information when simultaneously moving between maps with different representations, orientations, perspectives and scales as he played a Pokemon Game Boy. It is argued that the authentic nature of the problem-solving context allowed the participant to meet a range of numeracy demands that were far more complex and sophisticated than the type of mathematics he experienced in school.
|Title of host publication||ICMI (International Commission on Mathematical Instruction) the 10th International Congress on Mathematical Education, ICME-10|
|Place of Publication||Denmark, Copenhagen|
|Number of pages||18|
|Publication status||Published - 2004|
|Event||International Congress of Mathematics Education - Copenhagen, Denmark, Denmark|
Duration: 04 Jul 2004 → 11 Jul 2004
|Conference||International Congress of Mathematics Education|
|Period||04/07/04 → 11/07/04|
Lowrie, T. (2004). Problem solving in out-of-school settings: Children ""playing"" in ICT contexts. In ICMI (International Commission on Mathematical Instruction) the 10th International Congress on Mathematical Education, ICME-10 (pp. 1-18). Macmillan Publishers.