Prospero: A digital platform to support applied theatre and game-based learning

Research output: Book chapter/Published conference paperConference paperpeer-review

26 Downloads (Pure)


This brief paper introduces work-in-progress to develop hybrid forms of drama-based and game-based learning using a web platform called Prospero ( Suitable for face-to-face, online or blended delivery modes, Prospero builds learning activities by curating existing web and media content. This can then be overlaid with new in-browser controls and timeline events, on-screen instructions, and additional media elements created and shared by instructors and participants. Prospero is developed by UK arts company C&T (, recognised as world leaders in the field of technology-enhanced drama-based creativity and education. This paper introduces some of the features of the Prospero system, as experienced in the initial phase of a pilot project, titled "The Pop-Up Newsroom", which aims to promote news literacy using drama and game conventions. The project is also exploring the concept of ‘intermediality’, which posits that our already multimodal and mediated lives are increasingly shaped by the exponential transformations of networked digital media. In particular, the project is seeking to understand the challenges and opportunities of learning and teaching in hybrid creative spaces that merge live performance, media arts, education, and digital cultures.
Original languageEnglish
Title of host publication Proceedings of Innovate Learning Summit 2020
EditorsTheo J. Bastiens, Gary H. Marks
PublisherAssociation for the Advancement of Computing in Education
Number of pages6
Publication statusPublished - 03 Nov 2020
EventInnovate Learning Summit 2020: formerly “E-Learn – World Conference on E-Learning” - online
Duration: 03 Nov 202005 Nov 2020 (summit schedule)


ConferenceInnovate Learning Summit 2020
Abbreviated titleInform, inspire, innovate
OtherInnovate Learning Summit, formerly “E-Learn – World Conference on E-Learning” is an international conference organized by the AACE-Association for the Advancement of Computing in Education and co-sponsored by the International Journal on E-Learning.

Innovate Learning Summit provides a unique forum for education and training professionals to discuss the latest research, development, applications, issues, and strategies, to explore new technologies, and to identify solutions for today’s challenges related to online learning.

A variety of opportunities and venues are designed to enable participants to actively learn from and collaborate with a multinational, cross-industry expert faculty and peers on the research, development, diverse learning experiences, implementation and technology needed to improve e-learning.

With 600+ participants from 40+ different countries typically attending this conference, Innovate Learning Summit is one of the leading international e-learning conferences and gathering of e-learning and distance education professionals.
Internet address


Dive into the research topics of 'Prospero: A digital platform to support applied theatre and game-based learning'. Together they form a unique fingerprint.

Cite this