Rethinking reusability: Implications from a longitudinal study of online role play in Australian higher education

    Research output: Book chapter/Published conference paperChapter (peer-reviewed)

    Abstract

    This chapter provides the results of a study that tracked the use of fifty-three online role-plays in Australian higher education over the period 1990–2006, calculating that forty-five of these were a reuse of another role-play. Most reused the design of another role-play (82%) whereas only a handful reused a role play itself (18%) which confirms the relevance of learning designs as a reusability construct but raises concerns about learning objects. The instances of reuse of the same role-play involved four role-plays which were analyzed in more detail. This fuller history of reuse post-2006 provided a rich sample for: Exploring issues around what is meant by “reuse,” describing factors that could improve the design of reusable learning objects (RLOs). The implications from this study apply in particular to RLOs that involve active, authentic and collaborative learning such as online role-plays.
    Original languageEnglish
    Title of host publicationOutlooks and opportunities in blended and distance learning
    EditorsB. Tynan, J. Willems, R. James
    Place of PublicationHershey, PA
    PublisherInformation Science Reference
    Chapter10
    Pages129-138
    Number of pages10
    Edition1
    ISBN (Electronic)9781466642065
    ISBN (Print)9781466642058, 9781466642072
    Publication statusPublished - 2013

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