TY - CHAP
T1 - Social Interactions in Virtual Communication Environments
T2 - Using Sakai to Teach Forensic Science
AU - Crampton, Andrea
AU - Ragusa, Angela
N1 - Imported on 12 May 2017 - DigiTool details were: publisher = United States: Information Science Reference, 2010. editor/s (773b) = Angela Ragusa; Issue no. (773s) = 17; Parent title (773t) = Interaction in Communication Technologies and Virtual Learning Environments: Human Factors.
PY - 2010
Y1 - 2010
N2 - Forensic science students must not only learn disciplinary-specific subject content, but also need to acquire the interpersonal and communication skills crucial for successful careers in policing and biotechnology. Utilizing various Web 2.0 computer-mediated communication (CMC) technologies, asynchronous and synchronous communication, including chat rooms, podcasts, resource sharing and wikis, enabled the creation of virtual active-learning environments. A virtual crime scene was produced to permit distance and face-to-face university students to conduct a virtual forensics investigation. The virtual model allowed students to gain and become aware of the practical communication skills consistent with 'real-life' forensic crime scene analysis. Specifically, the use of virtual role-play reproduced patterns of dialogue routine among police officers, crime scene officers and lab technicians. CMC technologies not only facilitated these social interactions, but gave distance education students a simulated forensic workplace experience not possible due to cost, location and time. This narrowed preconceived gaps between distance and internal education. Finally, our chapter argues that with careful planning, the use of role playing and scripting can be an effective tool for encouraging pedagogically effective social interactions utilizing new CMC technologies
AB - Forensic science students must not only learn disciplinary-specific subject content, but also need to acquire the interpersonal and communication skills crucial for successful careers in policing and biotechnology. Utilizing various Web 2.0 computer-mediated communication (CMC) technologies, asynchronous and synchronous communication, including chat rooms, podcasts, resource sharing and wikis, enabled the creation of virtual active-learning environments. A virtual crime scene was produced to permit distance and face-to-face university students to conduct a virtual forensics investigation. The virtual model allowed students to gain and become aware of the practical communication skills consistent with 'real-life' forensic crime scene analysis. Specifically, the use of virtual role-play reproduced patterns of dialogue routine among police officers, crime scene officers and lab technicians. CMC technologies not only facilitated these social interactions, but gave distance education students a simulated forensic workplace experience not possible due to cost, location and time. This narrowed preconceived gaps between distance and internal education. Finally, our chapter argues that with careful planning, the use of role playing and scripting can be an effective tool for encouraging pedagogically effective social interactions utilizing new CMC technologies
KW - Asynchronous communication
KW - Computer mediated communication
KW - Distance education
KW - Forensic science education
KW - Role play
M3 - Chapter
SN - 9781605668741
SP - 270
EP - 284
BT - Interaction in Communication Technologies and Virtual Learning Environments
A2 - Ragusa, Angela
PB - Information Science Reference
CY - United States
ER -