Special session: Exploring learning opportunities in engineering education using 2D, 3D and immersive video augmented online technologies

Sasha Nikolic, Mark J W Lee

Research output: Other contribution to conferenceOtherpeer-review

1 Citation (Scopus)

Abstract

The goal of this session is to provide engineering educators an opportunity to compare the strengths and limitations in regards to 2D, 3D and immersive video augmented collaborative online learning environments. Participants will also gain valuable hands on experience to provide confidence in using such technologies. This session is targeted to those in the engineering education community that have previously explored the use of more traditional 2D online learning environments (such as Skype, Google Hangouts and Adobe Connect) and are interested in learning more about the possibilities provided by 3D collaborative technologies. At completion participants will have gained a range of practical ideas to implement, with a clearer picture of the opportunities and limitations of emerging 3D immersive online learning tools. While such technologies are not new, there is evidence that more can be done to promote increased usage within engineering education, especially for bringing industry into the classroom. This session aims to help inspire and create debate on the value of incorporating such technologies into the engineering classroom.

Original languageEnglish
DOIs
Publication statusPublished - 28 Nov 2016
Event46th Annual Frontiers in Education Conference, FIE 2016 - Erie, United States
Duration: 12 Oct 201615 Oct 2016

Conference

Conference46th Annual Frontiers in Education Conference, FIE 2016
Country/TerritoryUnited States
CityErie
Period12/10/1615/10/16

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