The goal of this session is to provide engineering educators an opportunity to compare the strengths and limitations in regards to 2D, 3D and immersive video augmented collaborative online learning environments. Participants will also gain valuable hands on experience to provide confidence in using such technologies. This session is targeted to those in the engineering education community that have previously explored the use of more traditional 2D online learning environments (such as Skype, Google Hangouts and Adobe Connect) and are interested in learning more about the possibilities provided by 3D collaborative technologies. At completion participants will have gained a range of practical ideas to implement, with a clearer picture of the opportunities and limitations of emerging 3D immersive online learning tools. While such technologies are not new, there is evidence that more can be done to promote increased usage within engineering education, especially for bringing industry into the classroom. This session aims to help inspire and create debate on the value of incorporating such technologies into the engineering classroom.
|Publication status||Published - 28 Nov 2016|
|Event||46th Annual Frontiers in Education Conference, FIE 2016 - Erie, United States|
Duration: 12 Oct 2016 → 15 Oct 2016
|Conference||46th Annual Frontiers in Education Conference, FIE 2016|
|Period||12/10/16 → 15/10/16|