Abstract
This article describes how the emergence of "Web 2.0" technologies and social software tools is creating a new set of dynamics leading to increased user-led content and knowledge production that is transforming higher education curriculum and instruction. It considers the different ways in which social computing applications can be used for teaching and learning, and suggests changes to pedagogy based on greater learner control, agency, and engagement in content creation, as well as peer-to-peer sharing and review of ideas. It presents exemplars and cases of learner-generated content from universities around the world, and discusses themes of pedagogical transformation that emerge from analysis of these cases. It also discusses challenges facing the production and adoption of learner-generated content in higher education, and suggests possible ways forward to meet these challenges.
| Original language | English |
|---|---|
| Pages (from-to) | 1-17 |
| Number of pages | 17 |
| Journal | International Journal of Instructional Technology and Distance Learning |
| Volume | 4 |
| Issue number | 10 |
| Publication status | Published - Oct 2007 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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