Technophobia: Video Games, Computer Hacks and Cybernetics

Research output: Contribution to journalArticlepeer-review

Abstract

As technology encroaches into modern life, considerable resistance is forming against it by those who are somehow unwilling or unable to adapt to such change. Marshall contrasts the youthful culture of technological embracement with the older, traditional, and mainly adult/parent culture of technological caution or rejection. The video gaming and computer hacking subcultures are given particular attention in this article.
Original languageEnglish
Pages (from-to)70-78
Number of pages9
JournalMedia International Australia
Volume85
Issue number1
DOIs
Publication statusPublished - Nov 1997

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