and interactions can occur.These rules and outcomes will be based on inference, which can draw on various kinds of logic.Design features for serious interactive online environments also require structured approaches for understanding the lexical and hermeneutic base of likely end user participant communities.By examining the unique meaning(s) and semantic associations of a community's language and communication approaches, and by identifying and classifying potential game-play entities into are presentational model, a programmer may gain rich insights to assist the articulation of entity relationships. From there it may'1 Charles Sturt University, Australia, email: email@example.com possible to build a formal Ontology which can become a basefor an epistemic serious game in the web environment.Various examples of mark-up languages over time, in particular for online news sites, provide a direct demonstration of the links between constructed language and communities of practice. A light analysis of various mark-up languages and some historic and philosophic perspectives on the construction of knowledge systems and knowledge management may well assist understanding of early software design issues for the Semantic Web. This is also a ripe time to at least raise adiscussion about the nature of knowledge, which might emerge from a collective folksonomy, perhaps generated via online newstags for links with social sites, or might be distinct doctrinal or organisational knowledge generated via a formal Ontology, such as that needed for a serious learning environment.
|Title of host publication||AISB 2008 Convention|
|Subtitle of host publication||Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy|
|Editors||Frank Guerin, Wamberto Vasconcelos|
|Place of Publication||Scotland|
|Publisher||The Society for the Study of Artificial Intelligence and the Simulation of Behaviour|
|Number of pages||8|
|Publication status||Published - 2008|
|Event||AISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour) - Aberdeen, United Kingdom|
Duration: 01 Apr 2008 → 04 Apr 2008
|Conference||AISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour)|
|Period||01/04/08 → 04/04/08|
Dowd, C. (2008). The Antiquarian Librarian & the Pedantic Semantic Web Programmer: Trust, logic, knowledge and inference. In F. Guerin, & W. Vasconcelos (Eds.), AISB 2008 Convention: Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy (pp. 35-42). The Society for the Study of Artificial Intelligence and the Simulation of Behaviour.