The Antiquarian Librarian & the Pedantic Semantic Web Programmer: Trust, logic, knowledge and inference.

Catherine Dowd

    Research output: Book chapter/Published conference paperConference paper

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    Abstract

    and interactions can occur.These rules and outcomes will be based on inference, which can draw on various kinds of logic.Design features for serious interactive online environments also require structured approaches for understanding the lexical and hermeneutic base of likely end user participant communities.By examining the unique meaning(s) and semantic associations of a community's language and communication approaches, and by identifying and classifying potential game-play entities into are presentational model, a programmer may gain rich insights to assist the articulation of entity relationships. From there it may'1 Charles Sturt University, Australia, email: cdowd@csu.edu.aube possible to build a formal Ontology which can become a basefor an epistemic serious game in the web environment.Various examples of mark-up languages over time, in particular for online news sites, provide a direct demonstration of the links between constructed language and communities of practice. A light analysis of various mark-up languages and some historic and philosophic perspectives on the construction of knowledge systems and knowledge management may well assist understanding of early software design issues for the Semantic Web. This is also a ripe time to at least raise adiscussion about the nature of knowledge, which might emerge from a collective folksonomy, perhaps generated via online newstags for links with social sites, or might be distinct doctrinal or organisational knowledge generated via a formal Ontology, such as that needed for a serious learning environment.
    Original languageEnglish
    Title of host publicationAISB 2008 Convention
    Subtitle of host publicationCommunication, Interaction and Social Intelligence, Symposium on Computing & Philosophy
    EditorsFrank Guerin, Wamberto Vasconcelos
    Place of PublicationScotland
    PublisherThe Society for the Study of Artificial Intelligence and the Simulation of Behaviour
    Pages35-42
    Number of pages8
    ISBN (Electronic)1902956710
    Publication statusPublished - 2008
    EventAISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour) - Aberdeen, United Kingdom
    Duration: 01 Apr 200804 Apr 2008

    Conference

    ConferenceAISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour)
    CountryUnited Kingdom
    Period01/04/0804/04/08

    Fingerprint

    Semantic Web
    Ontology
    Semantics
    Software design
    Knowledge management
    Demonstrations
    Communication
    Serious games

    Cite this

    Dowd, C. (2008). The Antiquarian Librarian & the Pedantic Semantic Web Programmer: Trust, logic, knowledge and inference. In F. Guerin, & W. Vasconcelos (Eds.), AISB 2008 Convention: Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy (pp. 35-42). Scotland: The Society for the Study of Artificial Intelligence and the Simulation of Behaviour.
    Dowd, Catherine. / The Antiquarian Librarian & the Pedantic Semantic Web Programmer : Trust, logic, knowledge and inference. AISB 2008 Convention: Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy. editor / Frank Guerin ; Wamberto Vasconcelos. Scotland : The Society for the Study of Artificial Intelligence and the Simulation of Behaviour, 2008. pp. 35-42
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    title = "The Antiquarian Librarian & the Pedantic Semantic Web Programmer: Trust, logic, knowledge and inference.",
    abstract = "and interactions can occur.These rules and outcomes will be based on inference, which can draw on various kinds of logic.Design features for serious interactive online environments also require structured approaches for understanding the lexical and hermeneutic base of likely end user participant communities.By examining the unique meaning(s) and semantic associations of a community's language and communication approaches, and by identifying and classifying potential game-play entities into are presentational model, a programmer may gain rich insights to assist the articulation of entity relationships. From there it may'1 Charles Sturt University, Australia, email: cdowd@csu.edu.aube possible to build a formal Ontology which can become a basefor an epistemic serious game in the web environment.Various examples of mark-up languages over time, in particular for online news sites, provide a direct demonstration of the links between constructed language and communities of practice. A light analysis of various mark-up languages and some historic and philosophic perspectives on the construction of knowledge systems and knowledge management may well assist understanding of early software design issues for the Semantic Web. This is also a ripe time to at least raise adiscussion about the nature of knowledge, which might emerge from a collective folksonomy, perhaps generated via online newstags for links with social sites, or might be distinct doctrinal or organisational knowledge generated via a formal Ontology, such as that needed for a serious learning environment.",
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    author = "Catherine Dowd",
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    year = "2008",
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    editor = "Frank Guerin and Wamberto Vasconcelos",
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    publisher = "The Society for the Study of Artificial Intelligence and the Simulation of Behaviour",

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    Dowd, C 2008, The Antiquarian Librarian & the Pedantic Semantic Web Programmer: Trust, logic, knowledge and inference. in F Guerin & W Vasconcelos (eds), AISB 2008 Convention: Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy. The Society for the Study of Artificial Intelligence and the Simulation of Behaviour, Scotland, pp. 35-42, AISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour), United Kingdom, 01/04/08.

    The Antiquarian Librarian & the Pedantic Semantic Web Programmer : Trust, logic, knowledge and inference. / Dowd, Catherine.

    AISB 2008 Convention: Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy. ed. / Frank Guerin; Wamberto Vasconcelos. Scotland : The Society for the Study of Artificial Intelligence and the Simulation of Behaviour, 2008. p. 35-42.

    Research output: Book chapter/Published conference paperConference paper

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    Dowd C. The Antiquarian Librarian & the Pedantic Semantic Web Programmer: Trust, logic, knowledge and inference. In Guerin F, Vasconcelos W, editors, AISB 2008 Convention: Communication, Interaction and Social Intelligence, Symposium on Computing & Philosophy. Scotland: The Society for the Study of Artificial Intelligence and the Simulation of Behaviour. 2008. p. 35-42