This essay offers detailed readings of Toby Davidson's 'Double Dragon' (2012) and Connor Weightman's 'Garden Pixels' (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles's account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).
|Number of pages||16|
|Journal||Axon: Creative Explorations|
|Publication status||Published - 2015|