Abstract
Original language | English |
---|---|
Pages (from-to) | 1-16 |
Number of pages | 16 |
Journal | Axon: Creative Explorations |
Issue number | 9 |
Publication status | Published - 2015 |
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'The Beautiful Pixels' : Computer Games and Two Contemporary Australian Poems. / Brown, Lachlan.
In: Axon: Creative Explorations, No. 9, 2015, p. 1-16.Research output: Contribution to journal › Article
TY - JOUR
T1 - 'The Beautiful Pixels'
T2 - Computer Games and Two Contemporary Australian Poems
AU - Brown, Lachlan
N1 - Imported on 12 Apr 2017 - DigiTool details were: Journal title (773t) = Axon: Creative Explorations. ISSNs: 1838-8973;
PY - 2015
Y1 - 2015
N2 - This essay offers detailed readings of Toby Davidson's 'Double Dragon' (2012) and Connor Weightman's 'Garden Pixels' (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles's account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).
AB - This essay offers detailed readings of Toby Davidson's 'Double Dragon' (2012) and Connor Weightman's 'Garden Pixels' (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles's account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).
KW - Australian Literature
KW - Computer games
KW - Game studies
KW - Poetry
KW - Technology
KW - Transhumanism
M3 - Article
SP - 1
EP - 16
JO - Axon: Creative Explorations
JF - Axon: Creative Explorations
SN - 1838-8973
IS - 9
ER -