This thesis presents an understanding of the nature of learning in the online environment of Second Life (SL). The research adopts a qualitative approach, and utilises focused ethnography. Within the setting of a tri-campus tertiary education institute, the experiences of the participants were captured through observation, interviews and the collection of artefacts. The participants were undergraduate nurses, academics and Registered Nurses. Significant and unique findings demonstrate that learning in SL can enable the sequential development of experiential skills in a safe environment where peer and learning relationships flourish. Further research will examine if self-created avatar has an impact upon the learning experience.
|Qualification||Doctor of Philosophy|
|Award date||02 Nov 2020|
|Publication status||Published - 2020|