The nexus between VR affordability, cognition, and VR addiction: A gaming perspective

Xuesong Zhai, Minjuan Wang, Rongting Zhou, Muhammad Azfar Anwar, Saba Saneinia, Intikhab Ahmad, Man Li, Fahad Asmi

Research output: Book chapter/Published conference paperConference paperpeer-review

7 Citations (Scopus)

Abstract

Although some experimental research investigated the positive effect of VR games on learning, the problematic use of VR games has become increasingly severe among a large proportion of learners. One of these is learner addiction in VR games. However, there is still a lack of literature on VR game addiction in the learning context. This study examines the formation process of addiction with a particular focus on the abilities of VR technology to understand the mechanism of VR game addiction. Based on the cognitive-behavioral model, this study used empirical data to generate findings and implications. This study used multiple mediations and hierarchal regression for moderation evaluation with a multi-perspective approach, which is developing the cognition behavioral changes of users. Findings show that addictive behavior is determined by VR experiences (i.e., presence and flow experience) of VR games. Besides, these experiences are influenced by Mental Imagery (MI), VR Game Curiosity (VGC), and VR Affordance (VRF). We enhance the cognitive-behavioral model in the current context by identifying MI, VGC, and VRF as distal causes and perceived presence and flow experiences as proximal causes. The practical implications of preventing VR game addiction are also discussed in this research.

Original languageEnglish
Title of host publicationProceedings of 6th International Conference of the Immersive Learning Research Network (iLRN 2020)
EditorsDaphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages116-124
Number of pages9
ISBN (Electronic)9781734899504
ISBN (Print)9781728152264
DOIs
Publication statusPublished - Jun 2020
Event6th International Conference of the Immersive Learning Research Network, iLRN 2020 - Virtual and online, United States
Duration: 21 Jun 202025 Jun 2020
https://ieeexplore-ieee-org.ezproxy.csu.edu.au/xpl/conhome/9149567/proceeding (Proceedings)
https://web.archive.org/web/20201127061601/https://www.immersivelrn.org/ilrn2020/ (Conference website on Wayback Machine)

Publication series

NameProceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020

Conference

Conference6th International Conference of the Immersive Learning Research Network, iLRN 2020
Abbreviated titleVision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning
Country/TerritoryUnited States
Period21/06/2025/06/20
Internet address

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