TY - JOUR
T1 - The politics of gamification
T2 - Education, neoliberalism and the knowledge economy
AU - Tulloch, Rowan
AU - Randell-Moon, Holly Eva Katherine
N1 - Includes bibliographical references.
PY - 2018/5/27
Y1 - 2018/5/27
N2 - This article argues that practices of gamification in educational settings must be situated in the context of neoliberal understandings of labour and knowledge in a post-industrial economy. Gamification is conventionally positioned as a creative, fun, and politically neutral pedagogic technique that can improve student retention and engagement with course material. This article, however, argues that such common framings of gamification ignore the attendant neoliberal logics of compelling students into learning systems that are rhetorically glossed as “empowering”. For this reason, gamification’s claims to bolster student choice obscure the asymmetric power relations being mobilized in contemporary twenty-first century education rhetoric and policy. We argue that to properly understand gamification, and its impact, the political dimensions of the practice must be acknowledged. The article demonstrates how gamification has built upon and refined the logics of its precursor game-based learning in order to align with a pedagogic and economic valorization of student-centred learning as key to equipping students with the skills to compete in a global knowledge economy ostensibly premised on flexible, creative, and autonomous forms of labour.
AB - This article argues that practices of gamification in educational settings must be situated in the context of neoliberal understandings of labour and knowledge in a post-industrial economy. Gamification is conventionally positioned as a creative, fun, and politically neutral pedagogic technique that can improve student retention and engagement with course material. This article, however, argues that such common framings of gamification ignore the attendant neoliberal logics of compelling students into learning systems that are rhetorically glossed as “empowering”. For this reason, gamification’s claims to bolster student choice obscure the asymmetric power relations being mobilized in contemporary twenty-first century education rhetoric and policy. We argue that to properly understand gamification, and its impact, the political dimensions of the practice must be acknowledged. The article demonstrates how gamification has built upon and refined the logics of its precursor game-based learning in order to align with a pedagogic and economic valorization of student-centred learning as key to equipping students with the skills to compete in a global knowledge economy ostensibly premised on flexible, creative, and autonomous forms of labour.
KW - Gamification
KW - Education
KW - Neoliberalism
UR - http://www.scopus.com/inward/record.url?scp=85050191947&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85050191947&partnerID=8YFLogxK
U2 - 10.1080/10714413.2018.1472484
DO - 10.1080/10714413.2018.1472484
M3 - Article
AN - SCOPUS:85050191947
SN - 1071-4413
VL - 40
SP - 204
EP - 226
JO - Review of Education, Pedagogy, and Cultural Studies
JF - Review of Education, Pedagogy, and Cultural Studies
IS - 3
ER -