Abstract
This study explored early childhood teachers’ perceptions and practices of inclusive Science, Technology, Engineering, Arts, and Mathematics (STEAM) pedagogy in China. Drawing on qualitative data from semi-structured interviews and classroom observations, the study examined how teachers define and implement inclusive STEAM learning and how they address the diverse needs of all children. Findings revealed that teachers hold positive conceptual understandings of play-based, child-centered learning and apply thoughtful strategies to promote participation among children with diverse abilities. However, their pedagogical approaches remained predominantly subject-specific and play-focused, with limited interdisciplinary integration of STEAM disciplines, and the results indicated participants’ inclusive practices emphasized enabling participation rather than adapting STEAM content or assessment for diverse learners. In response to these gaps, the study proposes the Inclusive STEAM Pedagogy (ISP) framework for integrating Planning, Action, and Reflection into an ongoing, flexible cycle designed to effectively meet the diverse needs of all EC learners. This framework merges Action and Product into a single phase, reflecting the simultaneous emergence of learning processes and outcomes during play. The study highlights the need for professional learning that supports inclusive, interdisciplinary, and reflective STEAM practices in early childhood education. The discussion emphasizes the utility of the ISP framework for supporting ongoing research and practioner professional development for embedding inclusive STEAM learning experiences in EC programs in China and in other global contexts.
| Original language | English |
|---|---|
| Article number | 102705 |
| Pages (from-to) | 1-13 |
| Number of pages | 13 |
| Journal | International Journal of Educational Research |
| Volume | 133 |
| DOIs | |
| Publication status | Published - 10 Jul 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 10 Reduced Inequalities
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Dive into the research topics of '"The possibility of meeting the needs of all children": A framework for enhancing inclusive STEAM pedagogy in early childhood settings'. Together they form a unique fingerprint.Impacts
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Five Children’s Science, Technology, Engineering, Arts and Mathematics (STEAM) Storybooks
Sikder, S. (Creator), Dwyer, J. (Creator) & Roy, G. (Creator)
Impact: Other Impact, Quality of life Impact
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