TY - JOUR
T1 - The repugnant resolution
T2 - has Coghlan & Cox resolved the Gamer’s Dilemma?
AU - Thomas Montefiore
AU - Luck, Morgan
PY - 2024/12
Y1 - 2024/12
N2 - Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.
AB - Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.
UR - https://link.springer.com/article/10.1007/s10676-024-09807-0
UR - http://www.scopus.com/inward/record.url?scp=85206378757&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85206378757&partnerID=8YFLogxK
U2 - 10.1007/s10676-024-09807-0
DO - 10.1007/s10676-024-09807-0
M3 - Article
SN - 1388-1957
VL - 26
SP - 1
EP - 11
JO - Ethics and Information Technology
JF - Ethics and Information Technology
IS - 4
M1 - 68
ER -