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The repugnant resolution: has Coghlan & Cox resolved the Gamer’s Dilemma?

  • Macquarie University

Research output: Contribution to journalArticlepeer-review

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Abstract

Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.

Original languageEnglish
Article number68
Pages (from-to)1-11
Number of pages11
JournalEthics and Information Technology
Volume26
Issue number4
DOIs
Publication statusPublished - Dec 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

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