Abstract
Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.
| Original language | English |
|---|---|
| Article number | 68 |
| Pages (from-to) | 1-11 |
| Number of pages | 11 |
| Journal | Ethics and Information Technology |
| Volume | 26 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - Dec 2024 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 16 Peace, Justice and Strong Institutions
Fingerprint
Dive into the research topics of 'The repugnant resolution: has Coghlan & Cox resolved the Gamer’s Dilemma?'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver