Abstract
Virtual Reality games create an interactive platform for gaming and education for young people. While some longitudinal study has studied the beneficial effects of VR games on learning, the problematic use of VR games by a significant number of learners has become increasingly serious. The current study investigated the mediating effect of behavioral desire and moderation of cyber aggression on consumers' VAD, which contributes to behavioral and psychological urge to use VR games. Data are from 367 VR games users collected. Findings suggest that behavioral desire influences addictive behavior in the presence of a positive flow experience. Furthermore, theoretical and practical implications in the context of VR-based games are also discussed in this current research.
| Original language | English |
|---|---|
| Article number | 5526046 |
| Pages (from-to) | 1-10 |
| Number of pages | 10 |
| Journal | Mathematical Problems in Engineering |
| Volume | 2021 |
| DOIs | |
| Publication status | Published - May 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 16 Peace, Justice and Strong Institutions
Fingerprint
Dive into the research topics of 'The role of motivation and desire in explaining students' VR games addiction: A cognitive-behavioral perspective'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver