The use of avatars: Challenging longstanding approaches for experiential learning in nursing

Pauletta Irwin, Maree Crepinsek, Rosanne Coutts

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

Background: The adoption of technology in healthcare and higher education supports an opportunity for educators to harness the capacity of digital environments. This research contributes to discourse of industry acceptance regarding the educational value of virtual teaching and learning nursing skills, along with transferability to healthcare.

Methods: The research was conducted within a Bachelor of Nursing program. In Second Life, students completed assessment activities related to clinical nursing skills. Registered Nurses, educators, and undergraduate nursing students provided perceptions about this learning. This paper focuses on the theme of Virtual learning supports contemporary nursing education.

Findings: Second Life was shown to mimic real-world, experiential learning. All participants agreed that Second Life could be utilised to rehearse and refine nursing skills in readiness for practice. Registered Nurses recognised that learning via this virtual platform could assist to close the theory practice gap.

Conclusion: All key stakeholders valued the experiences provided when learning nursing in Second Life and recommended a broad adoption in curricula. As an adjunct teaching strategy, this has practice implications that could ultimately improve patient care and outcomes. A recommendation calls for nurse educators to adopt the use of virtual worlds for wider and consistent use in nursing curricula.
Original languageEnglish
Pages (from-to)1048-1057
Number of pages10
JournalInteractive Learning Environments
Volume32
Issue number3
Early online date19 Aug 2022
DOIs
Publication statusPublished - 2024

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