TY - JOUR
T1 - The use of avatars
T2 - Challenging longstanding approaches for experiential learning in nursing
AU - Irwin, Pauletta
AU - Crepinsek, Maree
AU - Coutts, Rosanne
N1 - Publisher Copyright:
© 2022 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - Background: The adoption of technology in healthcare and higher education supports an opportunity for educators to harness the capacity of digital environments. This research contributes to discourse of industry acceptance regarding the educational value of virtual teaching and learning nursing skills, along with transferability to healthcare.
Methods: The research was conducted within a Bachelor of Nursing program. In Second Life, students completed assessment activities related to clinical nursing skills. Registered Nurses, educators, and undergraduate nursing students provided perceptions about this learning. This paper focuses on the theme of Virtual learning supports contemporary nursing education.
Findings: Second Life was shown to mimic real-world, experiential learning. All participants agreed that Second Life could be utilised to rehearse and refine nursing skills in readiness for practice. Registered Nurses recognised that learning via this virtual platform could assist to close the theory practice gap.
Conclusion: All key stakeholders valued the experiences provided when learning nursing in Second Life and recommended a broad adoption in curricula. As an adjunct teaching strategy, this has practice implications that could ultimately improve patient care and outcomes. A recommendation calls for nurse educators to adopt the use of virtual worlds for wider and consistent use in nursing curricula.
AB - Background: The adoption of technology in healthcare and higher education supports an opportunity for educators to harness the capacity of digital environments. This research contributes to discourse of industry acceptance regarding the educational value of virtual teaching and learning nursing skills, along with transferability to healthcare.
Methods: The research was conducted within a Bachelor of Nursing program. In Second Life, students completed assessment activities related to clinical nursing skills. Registered Nurses, educators, and undergraduate nursing students provided perceptions about this learning. This paper focuses on the theme of Virtual learning supports contemporary nursing education.
Findings: Second Life was shown to mimic real-world, experiential learning. All participants agreed that Second Life could be utilised to rehearse and refine nursing skills in readiness for practice. Registered Nurses recognised that learning via this virtual platform could assist to close the theory practice gap.
Conclusion: All key stakeholders valued the experiences provided when learning nursing in Second Life and recommended a broad adoption in curricula. As an adjunct teaching strategy, this has practice implications that could ultimately improve patient care and outcomes. A recommendation calls for nurse educators to adopt the use of virtual worlds for wider and consistent use in nursing curricula.
KW - Simulation, virtual world, nursing experiential learning, clinical skills, undergraduate
KW - experiential learning
KW - Simulations
KW - clinical skills
KW - nursing
KW - virtual world
KW - undergraduate
UR - https://www.scopus.com/pages/publications/85136098264
UR - https://www.scopus.com/pages/publications/85136098264#tab=citedBy
U2 - 10.1080/10494820.2022.2109176
DO - 10.1080/10494820.2022.2109176
M3 - Article
SN - 1049-4820
VL - 32
SP - 1048
EP - 1057
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 3
ER -