Erroneous conclusions about game effects may be made when game simulations or laboratory-based fatigue protocols areused, due to the task-dependent effects of fatigue. This study was the first to investigate how playing an elite U20s basketballgame alters trunk control during an anticipated cut task. Postgame, players significantly increased their trunk flexion and reduced their trunk rotation, but did not change their peak joint moments during the cut task versus pre-game. Biomechanical assessment of a fresh player’s agility technique may not be representative of what is occurring on court, and is likely toprovide clinicians with a non-optimal assessment of their injury risk and athletic performance during a game.
|Publication status||Published - 2019|
|Event||2019 International Society of Biomechanics/American Society of Biomechanics Conference - Telus Convention Centre, Calgary, Canada|
Duration: 31 Jul 2019 → 04 Aug 2019
|Conference||2019 International Society of Biomechanics/American Society of Biomechanics Conference|
|Period||31/07/19 → 04/08/19|