TY - GEN
T1 - Using critical-cue inventories to advance virtual patient technologies in psychological assessment
AU - Morrison, Ben W.
AU - Morrison, Natalie M.V.
AU - Morton, Julia
AU - Harris, Jemma
PY - 2013/11
Y1 - 2013/11
N2 - A shortage in clientele at university-based psychology clinics represents a significant challenge to patient-based practical skills training. Although supplementary methods of skill development (e.g., role-plays) are embraced within these programs, it may be argued that these methods offer a relatively diluted simulation of the psychological assessment process. Recently, virtual patients have been proposed as an attractive avenue for augmenting these traditional training methods. The current paper explores the potential benefits of using critical-cue inventories in the advancement of virtual patient technologies in psychological assessment. The piece briefly details a study which aimed to elicit cuebased information from experienced mental health practitioners, which may be embedded in simulations of the initial stages of psychological assessment. Preliminary findings are presented, and future directions discussed.
AB - A shortage in clientele at university-based psychology clinics represents a significant challenge to patient-based practical skills training. Although supplementary methods of skill development (e.g., role-plays) are embraced within these programs, it may be argued that these methods offer a relatively diluted simulation of the psychological assessment process. Recently, virtual patients have been proposed as an attractive avenue for augmenting these traditional training methods. The current paper explores the potential benefits of using critical-cue inventories in the advancement of virtual patient technologies in psychological assessment. The piece briefly details a study which aimed to elicit cuebased information from experienced mental health practitioners, which may be embedded in simulations of the initial stages of psychological assessment. Preliminary findings are presented, and future directions discussed.
KW - Critical Cues
KW - Human-Computer Interaction
KW - Naturalistic Decision-Making
KW - Virtual-Patients
UR - http://www.scopus.com/inward/record.url?scp=84893333863&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893333863&partnerID=8YFLogxK
U2 - 10.1145/2541016.2541085
DO - 10.1145/2541016.2541085
M3 - Conference paper
AN - SCOPUS:84893333863
SN - 9781450325257
T3 - Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013
SP - 531
EP - 534
BT - Proceedings of the 25th Australian Computer-Human Interaction Conference
PB - Association for Computing Machinery
T2 - 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013
Y2 - 25 November 2013 through 29 November 2013
ER -