Using massively-multiplayer online role-playing games to enhance collaborative learning and teaching in the Australian high school classroom

Mark Lee, Kenneth Eustace, Geoffrey Fellows, Allan Bytheway, Leah Irving

Research output: Book chapter/Published conference paperConference paperpeer-review

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Abstract

Following the large uptake of Internet access and e-learning resources in high schools, the authors believe that the fusion of computer-supported collaborative learning (CSCL) with games design and play theory can be tested and applied to teaching practice. This paper reports on the status of a two-stage project to develop and test the use of massively-multiplayer online role-playing games (MMORPGs) for promoting CSCL through instructional gaming in schools. It presents the findings of the first stage of the project, in which teachers and students of English and Science at a high school in Western Australia were involved in a pilot study as "proof of concept."
Original languageEnglish
Title of host publicationEDMEDIA 2005
EditorsP. Kommers
Place of PublicationNorfolk, USA
PublisherAACE
Pages2039-2046
Number of pages8
Publication statusPublished - 2005
EventWorld Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) - Montreal, Canada, Canada
Duration: 27 Jun 200502 Jul 2005

Conference

ConferenceWorld Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA)
Country/TerritoryCanada
Period27/06/0502/07/05

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