Skip to main navigation Skip to search Skip to main content

Using Squid Game to teach game theory

  • Wayne Geerling
  • , Kristopher Nagy
  • , Elaine Rhee
  • , Nicola Thomas
  • , Jadrian Wooten
    • Monash University
    • The University of Arizona
    • Monash University
    • Virginia Polytechnic Institute and State University

    Research output: Contribution to journalReview articlepeer-review

    100 Downloads (Pure)

    Abstract

    This paper uses Netflix’s dystopian Korean-language drama series Squid Game (2021) to illustrate an active learning technique to support the teaching of game theory in undergraduate courses. The series is chosen because it demonstrates different games with which the characters have to engage as part of the narrative. Geerling, Mateer and Addler (2020) show that using popular films in class is an effective way to introduce and motivate the deeper learning of core game theory concepts. We build on this work by providing instructors with a menu of quick teaching scenes and extended teaching guides, from which they can freely select and adapt to their particular needs. These resources provide summaries of the scenes, links to the clips, key concepts, and assessment questions. This teaching material is suitable for use in both principles-level courses, where game theory is first introduced, and advanced-level courses.
    Original languageEnglish
    Pages (from-to)47-63
    Number of pages17
    JournalJournal of Economics Teaching
    Volume8
    Issue number1
    DOIs
    Publication statusPublished - 2023

    Fingerprint

    Dive into the research topics of 'Using Squid Game to teach game theory'. Together they form a unique fingerprint.

    Cite this