Video2Force: Experiencing object motion in video with dynamic force feedback based on bio-inspired sensing and processing

Guangxin Zhao, Zhaobo Wang, Xiaoming Chen, Zhicheng Lu, Yuk Ying Chung, Haisheng Li

Research output: Book chapter/Published conference paperConference paperpeer-review

3 Citations (Scopus)

Abstract

In this work, we propose Video2Force, a framework that can estimate the video object motion and its resulting 'force' by leveraging the emerging bio-inspired vision sensors for low-complexity and low-latency visual information processing. While the user watches video, the estimated force is 'delivered' to the user's sensation with dynamic force feedback via emerging haptic gloves, synchronized with the video content. Consequently, the user is enabled to experience the 'virtual existence' of the video object and its motion. Preliminary experimental results demonstrate that Video2Force is feasible and can enhance the users' presence in video experience.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
Subtitle of host publicationVRW 2022
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages858-859
Number of pages2
ISBN (Electronic)9781665484022
ISBN (Print)9781665484039 (Print on demand)
DOIs
Publication statusPublished - 2022
EventThe 29th IEEE Conference on Virtual Reality & 3D User Interfaces: IEEE VR 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022
https://ieeevr.org/2022/ (Conference website)
https://ieeexplore.ieee.org/xpl/conhome/9757254/proceeding (Proceedings)

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

ConferenceThe 29th IEEE Conference on Virtual Reality & 3D User Interfaces
Country/TerritoryNew Zealand
CityOnline
Period12/03/2216/03/22
OtherThe IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists, paving the way for the future. Soon, IEEE VR expanded its scope to also include augmented, mixed, and other forms of mediated reality. Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in virtual environments. In 2018, VR and 3DUI were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. In 2020, VR was the first major IEEE conference to be held entirely online and in a virtual environment.
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