Abstract
In this work, we propose Video2Force, a framework that can estimate the video object motion and its resulting 'force' by leveraging the emerging bio-inspired vision sensors for low-complexity and low-latency visual information processing. While the user watches video, the estimated force is 'delivered' to the user's sensation with dynamic force feedback via emerging haptic gloves, synchronized with the video content. Consequently, the user is enabled to experience the 'virtual existence' of the video object and its motion. Preliminary experimental results demonstrate that Video2Force is feasible and can enhance the users' presence in video experience.
Original language | English |
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Title of host publication | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops |
Subtitle of host publication | VRW 2022 |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 858-859 |
Number of pages | 2 |
ISBN (Electronic) | 9781665484022 |
ISBN (Print) | 9781665484039 (Print on demand) |
DOIs | |
Publication status | Published - 2022 |
Event | The 29th IEEE Conference on Virtual Reality & 3D User Interfaces: IEEE VR 2022 - Virtual, Online, New Zealand Duration: 12 Mar 2022 → 16 Mar 2022 https://ieeevr.org/2022/ (Conference website) https://ieeexplore.ieee.org/xpl/conhome/9757254/proceeding (Proceedings) |
Publication series
Name | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
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Conference
Conference | The 29th IEEE Conference on Virtual Reality & 3D User Interfaces |
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Country/Territory | New Zealand |
City | Online |
Period | 12/03/22 → 16/03/22 |
Other | The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists, paving the way for the future. Soon, IEEE VR expanded its scope to also include augmented, mixed, and other forms of mediated reality. Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in virtual environments. In 2018, VR and 3DUI were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. In 2020, VR was the first major IEEE conference to be held entirely online and in a virtual environment. |
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