TY - BOOK
T1 - Virtual Worlds
T2 - Learning in a Changing World
AU - O'Connell, Judith
AU - Groom, Dean
N1 - Imported on 08 May 2017 - DigiTool details were: publisher = Camberwell, VIC: ACER Press, 2010. editor/s (773b) = Judy O'Connell and Dean Groom.
PY - 2010
Y1 - 2010
N2 - Each year there are more and more avatars in rich virtual environments. These immersive worlds ' where the world within the screen becomes both the object and the site of interaction ' are on the increase, matching the promise of technology with the creative minds of our students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by MUVEs, MMORPGs and 3D immersive worlds, so as to be able to create more interactive library, educational and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds. Virtual worlds will provide the knowledge, inspiration and motivation to get you started.
AB - Each year there are more and more avatars in rich virtual environments. These immersive worlds ' where the world within the screen becomes both the object and the site of interaction ' are on the increase, matching the promise of technology with the creative minds of our students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by MUVEs, MMORPGs and 3D immersive worlds, so as to be able to create more interactive library, educational and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds. Virtual worlds will provide the knowledge, inspiration and motivation to get you started.
M3 - Book
SN - 9780864318848
BT - Virtual Worlds
PB - ACER Press
CY - Camberwell, VIC
ER -