Visual Computer Game Features for Teaching Relativity

David Carr

    Research output: Book chapter/Published conference paperConference paperpeer-review

    4 Citations (Scopus)
    60 Downloads (Pure)

    Abstract

    In this paper we describe incorporating Einstein's Special Theory of Relativity into an interactive computer game intended for learning and teaching purposes in Australian senior high school and tertiary education. The game, which is based on Asteroids, embeds either a classical or relativistic model of physics in the game environment such that players interact directly with the physics in the course of playing, and can observe and contrast their behaviour. The emphasis is on conceptual portrayal with 2D graphics, rather than immersive and realistic 3D visualisation. The key relativistic concepts of length contraction, time dilation, and mass dilation are each represented, as well as Doppler shifting of colour. We discuss design considerations and graphical devices for portraying these effects in the game, along with results and responses from user experiments.
    Original languageEnglish
    Title of host publicationCGIV 2010
    EditorsEbad Banissi, Muhammad Sarfraz, Mao Lin Huang
    Place of PublicationUSA
    PublisherIEEE
    Pages35-40
    Number of pages6
    ISBN (Electronic)9781424478408
    DOIs
    Publication statusPublished - 2010
    EventIEEE International Conference on Computer Graphics, Imaging and Visualisation (CGIV) - Sydney, NSW, Australia
    Duration: 07 Aug 201010 Aug 2010

    Conference

    ConferenceIEEE International Conference on Computer Graphics, Imaging and Visualisation (CGIV)
    Country/TerritoryAustralia
    Period07/08/1010/08/10

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